Account of the Kingdom of Gera: History and Current Day

Unlike the other tome titled “Tales from the Kingdom of Gera” this tome is simply titled “An Academic Account of the Kingdom of Gera: History and Current Day” and is in much better condition, though some pages have been removed, other pages glowing unable to be read, through censorship of some mage against the information contained or a mishap from the spells preserving the tome is unclear. The writing inside is quite neat, tidy even, and there are several illustrations in place, some having words below them that when said creates a minor image in scale that can be manipulated and observed in detail. Several battles, recreations from the founding of Gera, can be found this way, observed and recorded through the hard work of several diviners no doubt.

The kingdom of Gera itself is an ancient place, a place that contains more environments than a single plot of land should have really. The magic of the place is old, older than the elves that once lived there, and alive in a way that even humans and dwarves can’t discount it. The Kingdom itself, in many ways, predates most of the established countries on the continent, likely being at least as old as the Isles or the Dynasty Lunaris, though both of these two countries might feel this claim to be unfounded or up to debate.

The above text has several illustrations with dates predating the current accepted calendar by several hundred years, as well illustrations of both elves and the fey that offered comment on the history of the place as they remember it. The interviews and comments actually have the dialogue recorded but between accents and time sound is fuzzy and hard to understand, partially due to spell decay of some kind though one would have to know the kind of environment and the area in which the tome was kept to be sure.

Back before the kingdom was as it is, the land was a place of chaos, ruled by warring Lich Lords the general people had no real freedom, though the lich lords did their best to give a perception of such. The first king of the land, Alric the Young, was also Alric the Betrayer, called such by the Lich Lords who had trained the young man in magic and the arts he used to free the people. While he himself was only a kinder tyrant than the lich lords he destroyed his family has generally been overwhelmingly kind to their people, starting with his daughter Cassandra the Benevolent. While in this day and age many things are lost on to how they ruled, it was know that much of Gera was ruined at that time due to the spread of necromancy and other foul magics. During the first war, the war for freedom from the undead kings, the land itself bucked and changed, the myriad waves of magic used interacting violently with the lands own living, primal, magic.

This bit shows several views of the land, seen through scrying the past, most of which is bloody or blackened. Several of the more consistently available rivers, like Silver’s Run and Magi’s Font are seen clogged with dams consisting of broken bodies and skeletons, the living and the dead piled high upon each other as the undead kings fought for total control of the land and it’s magic. Other things detail the harsh backlashes the primal magic of Gera inflicted upon the people and it’s foul rulers.

Now while there are still old growths of forest to be found in places like Irist’s Stand, called such for Alric’s right hand, Irist, a priest of Magic itself that stabilized the place and raised the land to fight for them and their cause, and the Blood Crags of the southern waste, other places don’t have weather so much as they have changes in environment, during the colder months towns might be found on mountains that hadn’t been there the last year, or in valleys filled with deep snow drifts. Summer might find one having a shore to a ocean that doesn’t exist, or hadn’t the week before. Each year brings new changes and hardships to the people, which might be why there is such acceptance amongst the common folk, it doesn’t matter who you are or what you worship, Gera is a harsh land with a hard people, however friendly, and despite their hardships, or because of them, they’ll welcome a friendly face and a helping hand.

This part reads more like a pamphlet for reasons to immigrate than anything else, showing pictures of current Gerians bringing in the harvest, or helping another family affected by a surge, people of all races and creed helping on another. Several interviews with deacons among the Church of Gods and The Fallen can be found here, as well those more known people amongst the University within the capital, as well as a note that anyone with the capability for magic or the desire to learn can come and do so without worry of any charges for the learning, which is offered by the kingdom for free to any citizen that wishes the knowledge.

While the forests of Irist stand tall in the north, and change rarely, the Eternal Fields where the capital city of Sanctum is found is the most unchanging place within Gera. However the method to which they made this place so stable is a secret from most, if not all, of the Gerian people. The last great working of necromancy, held in place by the dying wishes of a thousand good Gerian folk during the last days of the war. This stabilization would later prove to be the foundation of the greatest city of magic in the known world, and the greatest working ever to be seen on the continent of Elegris.

With the plains and farmlands found in the middle of the country one can go north and find the Irist Forest, with the small village of Irist’s Stand found within. One must be careful to follow the path, as while the forest doesn’t change drastically, the forest is much larger than what it appears to be when one goes off the past. The last scholar to attempt to map the forest was found years later, in the company of the fey who had saved the poor soul and attempted to do their best to restore him to health. Thankfully for him the dryads of the forest are a friendly sort, now there are new paths that can be found to the Scholar’s Grove, which has turned into a sort of outreach to the fey populace of the forest.

Here they show the dryads, and some of both the Seelie and Unseelie court conversing with those people that wish to talk to them. Somehow the author got an interview from several of both the court and the visitors at the time.

One of the largest reasons that Gera remains so peaceful and well adjusted to their chaotic land is due to the Royal Messengers and the Traveler’s Guild, while one operates under strict supervision of King and Country to protect and stabilize, the other is the adventuring sort within Gera. Both do a great deal to stabilize certain areas, and clean out nests of unsavory things that find their way to Gera due to the changes. Making use of the Traveler’s Waystation, a series of connected portals that connect to the Waystation Hub in the capital which is in reality an extra dimensional space, constantly maintained and monitored by both the Royal Messengers and the Traveler’s Guild. Passage for the common folk can be purchased at small sums of a few silver, however this small fee makes it more readily available and enables trading across the entire kingdom at a rather rapid pace, which generates more than enough funds to pay for the upkeep of the Waystation network itself.

This bit continues on, showing several towns with Waystations and the central hub itself, along with a map of its many rooms and places in such a way to be a working model of the building itself at the time this tome was printed. Other such images were likely here at some point but seem to have been removed, leaving only mundane illustrations, though they lack labels and dates on these pages. The tome continues in this vein, talking on other parts of Gera such as tourist attractions and the royal family, but in nowhere near the detail the above parts mentioned.

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